
Final result. I added more red in the scene and added some more color to the red girl so that shes still visible.

At this point, I had gotten the idea to use the reflection on the visor to act as a border between the inside of the helmet and the outside. The right is the player, and the left is what ends him.

I thought it would be cool to create something within the visor of the character. In the game, you actually can't see beneath the mask but I thought having a reflective visor would be really fun to work with. First step, render out the player's helmet and make space where I'll be drawing.

This was the first sketch that got this idea underway. Lethal Company is a multiplayer horror game that inspired me to create something scary. This first sketch, while fun to work on, didn't give off that feeling of horror I was looking for. Instead, this sketch felt almost like a fight was about to break out, but I wanted to stay in this same vein in Lethal Company.